Federico Ramallo

Jun 20, 2024

What Are the Main Challenges in Developing Plugins for Figma?

Federico Ramallo

Jun 20, 2024

What Are the Main Challenges in Developing Plugins for Figma?

Federico Ramallo

Jun 20, 2024

What Are the Main Challenges in Developing Plugins for Figma?

Federico Ramallo

Jun 20, 2024

What Are the Main Challenges in Developing Plugins for Figma?

Federico Ramallo

Jun 20, 2024

What Are the Main Challenges in Developing Plugins for Figma?

What Are the Main Challenges in Developing Plugins for Figma?

Tom MacWright's exploration into Figma plugin development offers a compelling glimpse into the innovative yet challenging world of creating additional functionalities within Figma's ecosystem. His journey started with the release of the Placemark plugin in early 2023, which allows users to create vector maps directly in Figma. Following its success, he introduced another plugin, Placemark Globe, expanding his portfolio and catering to a broader user base.

MacWright discusses the concept of sandboxing, a critical aspect of ensuring that plugins operate securely without compromising the user's data or system. He details his experiences with various sandboxing methods, highlighting the complexities and limitations encountered, such as issues with performance and debuggability in the sandbox environments provided by platforms like Node.js and Deno, and eventually Figma’s adoption of QuickJS.

One of the significant challenges he notes is the difficulty in tracking actual active users of his plugins, as available metrics do not necessarily reflect user engagement accurately. This has led him to create his own dashboards to better understand user interactions.

https://macwright.com/2024/03/29/figma-plugins.html


What Are the Main Challenges in Developing Plugins for Figma?

Tom MacWright's exploration into Figma plugin development offers a compelling glimpse into the innovative yet challenging world of creating additional functionalities within Figma's ecosystem. His journey started with the release of the Placemark plugin in early 2023, which allows users to create vector maps directly in Figma. Following its success, he introduced another plugin, Placemark Globe, expanding his portfolio and catering to a broader user base.

MacWright discusses the concept of sandboxing, a critical aspect of ensuring that plugins operate securely without compromising the user's data or system. He details his experiences with various sandboxing methods, highlighting the complexities and limitations encountered, such as issues with performance and debuggability in the sandbox environments provided by platforms like Node.js and Deno, and eventually Figma’s adoption of QuickJS.

One of the significant challenges he notes is the difficulty in tracking actual active users of his plugins, as available metrics do not necessarily reflect user engagement accurately. This has led him to create his own dashboards to better understand user interactions.

https://macwright.com/2024/03/29/figma-plugins.html


What Are the Main Challenges in Developing Plugins for Figma?

Tom MacWright's exploration into Figma plugin development offers a compelling glimpse into the innovative yet challenging world of creating additional functionalities within Figma's ecosystem. His journey started with the release of the Placemark plugin in early 2023, which allows users to create vector maps directly in Figma. Following its success, he introduced another plugin, Placemark Globe, expanding his portfolio and catering to a broader user base.

MacWright discusses the concept of sandboxing, a critical aspect of ensuring that plugins operate securely without compromising the user's data or system. He details his experiences with various sandboxing methods, highlighting the complexities and limitations encountered, such as issues with performance and debuggability in the sandbox environments provided by platforms like Node.js and Deno, and eventually Figma’s adoption of QuickJS.

One of the significant challenges he notes is the difficulty in tracking actual active users of his plugins, as available metrics do not necessarily reflect user engagement accurately. This has led him to create his own dashboards to better understand user interactions.

https://macwright.com/2024/03/29/figma-plugins.html


What Are the Main Challenges in Developing Plugins for Figma?

Tom MacWright's exploration into Figma plugin development offers a compelling glimpse into the innovative yet challenging world of creating additional functionalities within Figma's ecosystem. His journey started with the release of the Placemark plugin in early 2023, which allows users to create vector maps directly in Figma. Following its success, he introduced another plugin, Placemark Globe, expanding his portfolio and catering to a broader user base.

MacWright discusses the concept of sandboxing, a critical aspect of ensuring that plugins operate securely without compromising the user's data or system. He details his experiences with various sandboxing methods, highlighting the complexities and limitations encountered, such as issues with performance and debuggability in the sandbox environments provided by platforms like Node.js and Deno, and eventually Figma’s adoption of QuickJS.

One of the significant challenges he notes is the difficulty in tracking actual active users of his plugins, as available metrics do not necessarily reflect user engagement accurately. This has led him to create his own dashboards to better understand user interactions.

https://macwright.com/2024/03/29/figma-plugins.html


What Are the Main Challenges in Developing Plugins for Figma?

Tom MacWright's exploration into Figma plugin development offers a compelling glimpse into the innovative yet challenging world of creating additional functionalities within Figma's ecosystem. His journey started with the release of the Placemark plugin in early 2023, which allows users to create vector maps directly in Figma. Following its success, he introduced another plugin, Placemark Globe, expanding his portfolio and catering to a broader user base.

MacWright discusses the concept of sandboxing, a critical aspect of ensuring that plugins operate securely without compromising the user's data or system. He details his experiences with various sandboxing methods, highlighting the complexities and limitations encountered, such as issues with performance and debuggability in the sandbox environments provided by platforms like Node.js and Deno, and eventually Figma’s adoption of QuickJS.

One of the significant challenges he notes is the difficulty in tracking actual active users of his plugins, as available metrics do not necessarily reflect user engagement accurately. This has led him to create his own dashboards to better understand user interactions.

https://macwright.com/2024/03/29/figma-plugins.html